data-dictionary

FPSADMIN.NMV_P_CARRIER_BADGES

Data Dictionary

>

FPSADMIN Views

> FPSADMIN.WIP_WAFER_HIST_LOOP

View FPSAPP.NMV_P_CARRIER_BADGES

View to display badges for each carrier

Column

Comment

FACILITY

Facility is included in almost every join in the DWH so this represents a definitive split. A route must have all steps on tools in the same facility. A tool must process all lots in the same facility. If your site has multiple buildings where lots run on routes using tools in multiple buildings then everything should be one facility. For example, multiple Fab buildings. But if your site has independent facilities like Fab and Test and Assembly where lot may progress from one to the next but on different routes then these should be different facilities. Since this column is in virtually every table it is critical that the value here is exactly matches what is in the MES if the MES has facility. Use facility_display for the display friendly name displayed in applications. See site_name comment for client/site/facility example. (* inherited from FPSINPUT.GEN_FACILITIES)

CARRIER

RFID of the cassette or FOUP the lot is currently in. (* inherited from FPSINPUT.MHS_CARRIERS)

BAY

A bay is a physical area within the building. The bay is important for estimating travel time for a carrier to reach its destination as we usually store these estimates as a matrix of bay-to-bay and assume that the estimated time from any location within one bay to any location within another bay is approximately the same. (* inherited from FPSINPUT.MHS_BAYS)

BADGE_NAME

Badge name associated to the lot. (* inherited from FPSINPUT.WIP_BADGES)

BADGE_ICON_HTML_CLASS

BADGE_ICON

Bootstrap badge icon name to be used to display an icon rather than text. If this field is populated the badge_text column must be null. (* inherited from FPSINPUT.GEN_BADGES)

BADGE_TEXT

Text value to display in the badge. If this field is populated the badge_icon column must be null. (* inherited from FPSINPUT.GEN_BADGES)

HOVER_MESSAGE

BADGE_BACKGROUND_COLOR

BADGE_TEXT_COLOR

BADGE_IS_TEXT_ONLY

BADGE_IS_BOLD

BADGE_FONT_SIZE

DISPLAY_SORT

Sort rank to display in NextMove. Lower numbered badges will display furthest to the left (* inherited from FPSINPUT.GEN_BADGES)