Data Dictionary
>
FPSBASE Tables
> FPSBASE.MHS_BAYS
Table FPSBASE.MHS_BAYS"
List of bays in each building.
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Schema: FPSBASE
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Tablespace: FPSDATA
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Referenced by: FPSINPUT.MHS_RACKS (BAY)
|
Column |
Type |
Nullable |
Comment |
|---|---|---|---|
|
BAY |
VARCHAR2(12) |
A bay is a physical area within the building. The bay is important for estimating travel time for a carrier to reach its destination as we usually store these estimates as a matrix of bay-to-bay and assume that the estimated time from any location within one bay to any location within another bay is approximately the same. |
|
|
BUILDING |
VARCHAR2(12) |
N |
Building is the top of our MHS hierarchy at each site. It is independent of facility which is at the top of our EQP/RTG hierarchy. It is possible for a building to include multiple facilities and for a facility to include multiple buildings but we do not even need to define these relationships because EQP_TOOLS determines this by the combination of the facility and bay columns (since bay points to building). (* from FPSINPUT.MHS_BUILDINGS) |
|
IN_BAY_TRANSPORT_MODE |
VARCHAR2(10) |
Bay level in bay transport mode. If no other mode is specified, this will be the value used to direct wip within a bay internally. |
|
|
MAP_COORD_X |
NUMBER(4) |
This is the x coordinate of the bay on a map of the building. MHS_BAY_TO_BAY_MATRIX_PLUS uses the distance to estimate the bay-to-bay transit time if it is not specifically populated in MHS_BAY_TO_BAY_MATRIX. |
|
|
MAP_COORD_Y |
NUMBER(4) |
This is the y coordinate of the bay of a map of the building. See MAP_COORD_X comment for more details. |