data-dictionary

FPSINPUT.DASH_P_GANTT_ENTITY_STATE

Data Dictionary

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FPSINPUT Views

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View FPSAPP.DASH_P_GANTT_ENTITY_STATE

This view includes entity state info and adds lot info if available which we include in the hover message. Note that this view uses either eqp_state or etp_state depending on the setting of use_etp_for_web in GEN_GLOBAL. Example query like: select * from fpsapp.dash_p_gantt_entity_state where facility = 'F' and tool = 'T' and to_inst > data_date - 1;

Column

Comment

FACILITY

Facility is included in almost every join in the DWH so this represents a definitive split. A route must have all steps on tools in the same facility. A tool must process all lots in the same facility. If your site has multiple buildings where lots run on routes using tools in multiple buildings then everything should be one facility. For example, multiple Fab buildings. But if your site has independent facilities like Fab and Test and Assembly where lot may progress from one to the next but on different routes then these should be different facilities. Since this column is in virtually every table it is critical that the value here is exactly matches what is in the MES if the MES has facility. Use facility_display for the display friendly name displayed in applications. See site_name comment for client/site/facility example. (* inherited from FPSINPUT.GEN_FACILITIES)

TOOL

Tool is generally just the main tool. The exception is when different entities on the tool run completely independently and it is physically impossible to run wafers of the same lot across multiple entities. In this exception case, we may want to assign the entities to different eqp_types and therefore we should define each entity as a tool. Please note that when we do this there is no indication whatsoever that these different entities are on the same tool. (* inherited from FPSINPUT.EQP_TOOLS)

ENTITY

The lowest level of the equipment hierarchy that an event can be logged against. Tools, subtools, shared parent tools, chambers, ports are all entities. Load locks are also included although we consider them as ports. (* inherited from FPSINPUT.EQP_STATUS_VERIFY)

GANTT_FROM_INST

TO_INST

Time to which this state was active. (* inherited from FPSINPUT.GEN_FACILITY_SHUTDOWNS)

STATE_DISPLAY_CH

STATE_CHG_INST

Time when the eqp_state changed for the entity. (* inherited from FPSINPUT.EQP_STATUS_VERIFY)

STATE_CHG_EVENT

JOB_PROC_STATE_DISPLAY

EQP_STATE_FOR_ETP

EQP_STATE_CHG_INST_FOR_ETP

TOOL_PCT

INC_BATCH_PCT

Percentage of the full batch size processed. For tool performance calculations, TOOL_PCT percentage productivity is calculated using INC_BATCH_PCT to factor in that the batch size is not fully utilized. (* inherited from FPSBASE.WIP_LOT_HIST)

PROC_STATE

Current processing state of each entity. Updated by a trigger on WIP_EVENT_HIST. (* inherited from FPSBASE.ETP_STATUS)

BEG_PROC_JOB_ID

BEG_PROC_PROCESS

BEG_PROC_RECIPE

BEG_PROC_CH_USED

BEG_PROC_RQD_SETUP

BEG_PROC_INST

time when the lot started processing on the main tool. (* inherited from FPSINPUT.WIP_STEP_HIST_MANUAL)

MISS_CASC_INST

Time when the last cascade was missed or the current cascade will be missed. (* inherited from FPSBASE.ETP_STATUS)

OPPORTUNITY_STATE_DISPLAY_CH

OPPORTUNITY_STATE_BG_COLOR_CH

L6_STATE_BG_COLOR_CH

OVERALL_SORT_ORDER_CH