data-dictionary

FPSINPUT.PERF_P_TOOL_HIST_DAY

Data Dictionary

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View FPSAPP.PERF_P_TOOL_HIST_DAY

Tool History by day.

Column

Comment

CALENDAR_DAY

When we choose this day on a website calendar we will associate with work_days of this day. Typically this is the day of the start_day but not always. For example, start_day might be 17:00 and represent the following calendar_day. (* inherited from FPSINPUT.CAL_WORK_DAYS)

CALENDAR_DAY_TXT

FACILITY

Facility is included in almost every join in the DWH so this represents a definitive split. A route must have all steps on tools in the same facility. A tool must process all lots in the same facility. If your site has multiple buildings where lots run on routes using tools in multiple buildings then everything should be one facility. For example, multiple Fab buildings. But if your site has independent facilities like Fab and Test and Assembly where lot may progress from one to the next but on different routes then these should be different facilities. Since this column is in virtually every table it is critical that the value here is exactly matches what is in the MES if the MES has facility. Use facility_display for the display friendly name displayed in applications. See site_name comment for client/site/facility example. (* inherited from FPSINPUT.GEN_FACILITIES)

TOOL

Tool is generally just the main tool. The exception is when different entities on the tool run completely independently and it is physically impossible to run wafers of the same lot across multiple entities. In this exception case, we may want to assign the entities to different eqp_types and therefore we should define each entity as a tool. Please note that when we do this there is no indication whatsoever that these different entities are on the same tool. (* inherited from FPSINPUT.EQP_TOOLS)

PROCESS_FAMILY

See https://help.inficonims.com/display/DW/Guide+to+Process+Families. (* inherited from FPSINPUT.RTG_PROCESS_FAMILIES)

SECONDS

STATE_PCT

ETP_STATE

If entity is down then use eqp_state directly. If entity is up then determine etp_state from proc_state and sby_state. (* inherited from FPSBASE.ETP_STATUS)

ETP_STATE_DISPLAY

ETP_FAMILY

ETP_FAMILY_DISPLAY

ETP_GROUP

ETP_GROUP_DISPLAY

ETP_GROUP_BG_COLOR

ETP_GROUP_SORT_ORDER