data-dictionary

FPSINPUT.ETP_L6_DETAILED_STATES

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Table FPSINPUT.ETP_L6_DETAILED_STATES"

Level 5 is FPS Enhanced Tool Performance states. ETP only modifies the eqp_state when it is PRD or SBY so we only include the etp_states to which will modify. ENG, SDT, UDT, and NST states are not included because we keep the eqp_state.

  • Schema: FPSINPUT

  • Tablespace: FPSDATA

  • Primary key: ETP_STATE


Column

Type

Nullable

Comment

ETP_STATE

VARCHAR2(48)

N

If entity is down then use eqp_state directly. If entity is up then determine etp_state from proc_state and sby_state. (* from FPSBASE.ETP_STATUS)

ETP_STATE_DISPLAY

VARCHAR2(48)

N

ETP_STATE_SHORT_DISPLAY

VARCHAR2(12)

N

IS_HIST_ONLY

CHAR(1)

N

LONG_DESCRIPTION

VARCHAR2(1000)

N

OBJECT_NAME_WHERE_SET

VARCHAR2(30)

OVR_BG_COLOR

VARCHAR2(24)

This column defines the color used in the reports for displaying WIP qtys by ECT state. Since hold groups are an ECT state this color will be the color used in the Dashboard reports for the associated hold group. (* from FPSINPUT.WIP_HOLD_GROUPS)

RELEVANT_COLUMN_NAME

VARCHAR2(30)

SORT_WITHIN_TRANSITION

NUMBER(3)

N

Unique sort order within the transition_state. This is not particularly critical but the idea is that 1 is worse (i.e. closer to NST) and the highest number is best (i.e. closer to PRD). (* from FPSINPUT.EQP_L6_DETAILED_STATES)

TECHNICAL_DETAILS

VARCHAR2(1000)

N

Technical description of how ETP works to cause an entity to enter this L6 state.